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Stable Skills in an Unstable World

What endures when design work keeps changing.

UXPALOoZA 2026 Beth Chappell

Beth Chappell

Senior Manager of Product Design

Articulate AI tools
Where I'm coming from Articulate

I lead the AI creator teams at Articulate.

Product designer, in UX since 2014. My team builds design tools for the people who craft training.

Do more with less
Frame the problem
We only hire seniors now
Ship weekly
Move faster
Articulate your ideas clearly
Prove your impact in metrics
Fail fast
Empathize with real customers
Be strategic
Prototype in code
Human in the loop
Think like a PM
Design is folding into product
Tell stories with data
Be a generalist
Build taste
Learn the new tools
Do the work of three roles
Just use the AI
There's no time for research
We're all designers now
Prove the ROI
Show me the business case
Be a team player
Own the outcome, not the pixels
Wear more hats
Be AI-native
Own the judgment
Do more with less
Frame the problem
We only hire seniors now
Ship weekly
Move faster
Articulate your ideas clearly
Prove your impact in metrics
Fail fast
Empathize with real customers
Be strategic
Prototype in code
Human in the loop
Think like a PM
Design is folding into product
Tell stories with data
Be a generalist
Build taste
Learn the new tools
Do the work of three roles
Just use the AI
There's no time for research
We're all designers now
Prove the ROI
Show me the business case
Be a team player
Own the outcome, not the pixels
Wear more hats
Be AI-native
Own the judgment

01 · Artifact

02 · Claim

03 · Room

Calibration

Sensemaking

Adapting the work

The recurring question

What looks resolved here, and what still has to be decided?

01
Altitude 01 · One object

The artifact

What is this thing allowed to settle?

01 · The artifact
THE ARTIFACT

How a training scenario works

Situation
Make a choice
Consequence
Try again
Better judgment
01 · The artifact
The artifact

Introducing AI Scenarios

01 · The artifact
The artifact

Interconnecting with AI Avatars

AI Avatars screen
01 · The artifact
The artifact

The apparent answer

01 · The artifact
THE QUESTION I ASKED

How does this outcome help the learner feel more engaged with a scenario?

01 · The artifact
The artifact

What it was missing

01 · The artifact
The artifact

The lesson

Scenario: Delivering Critical Feedback to a High Performer
01 · The artifact
The skill at this altitude

Calibration

Choosing where the journey needs attention, and how much fidelity is required to learn what comes next.

WHY IT STAYS STABLE

AI can make an idea look finished before the thinking is ready. You still have to know what evidence will move the work forward.

YOU KNOW THIS SKILL IS WEAKENING WHEN…

You choose the highest fidelity AI can produce for a single moment.  People react to the polish before you’ve tested the idea underneath it.

01 · The artifact
FRAMEWORK: EXPERIENCE FRAMING

Grounding the artifact in the journey

Experience framing for AI Scenarios
01 · The artifact
FRAMEWORK

The structure of a completed Experience Frame

1. DECISION
2. DECISION
3. DECISION
4. DECISION
5. DECISION
Now
Step 1
Step 2
Step 3
Step 4
Step 5
Good
Step 1
Step 2
Step 3
Step 4
Step 5
Better
Step 1
Step 2
Step 3
Step 4
Step 5
Best
Step 1
Step 2
Step 3
Step 4
Step 5
01 · The artifact
Experience frame

Anchor the journey

Lena, the Learning Designer
1. Frame
Define the goal
2. Write
Create the story
3. Branch
Map choices
4. Test
Experience and refine
5. Release
Reach learners
Put the person and their enduring journey across the x-axis.
Keep the frame about human progress, not product steps.
Core problem 🤕
Scenarios are effective training methods. Creating one from scratch often takes too long to justify when learning designers are pressured to choose speed over quality.
01 · The artifact
Experience frame

Evolve the experience

Lena, the Learning Designer
1. Frame
Define the goal
2. Write
Create the story
3. Branch
Map choices
4. Test
Experience and refine
5. Release
Reach learners
Today
Manual
Scenarios are valuable, but too hard to make.
Good
Generated
I can get a usable first draft.
Better
Grounded
The scenario reflects my course and learning goals.
Best
Adaptive
Every learner gets meaningful practice.
Add Today, Good, Better, and Best down the y-axis.
Make the distance between today and your ambition visible.
01 · The artifact
Experience frame

Describe the change

Lena, the Learning Designer
1. Frame
Define the goal
2. Write
Create the story
3. Branch
Map choices
4. Test
Experience and refine
5. Release
Reach learners
Today
Manual
Scenarios are valuable, but too hard to make.
Faces a blank page
Writes every choice
Connects paths manually
Reads through and hopes
Ships unsure or gives up
Good
Generated
I can get a usable first draft.
Describes the need
AI drafts the scenario
AI suggests branches
Previews the learner flow
Publishes it in a course
Better
Grounded
The scenario reflects my course and learning goals.
Best
Adaptive
Every learner gets meaningful practice.
Write how each journey stage changes at every milestone.
Describe what the person can do, not what the product contains.
01 · The artifact
Experience frame

Expose the gaps

Lena, the Learning Designer
1. Frame
Define the goal
2. Write
Create the story
3. Branch
Map choices
4. Test
Experience and refine
5. Release
Reach learners
Today
Manual
Scenarios are valuable, but too hard to make.
Faces a blank page
Writes every choice
Connects paths manually
Reads through and hopes
Ships unsure or gives up
Good
Generated
I can get a usable first draft.
Describes the need
AI drafts the scenario
AI suggests branches
Previews the learner flow
Publishes it in a course
Better
Grounded
The scenario reflects my course and learning goals.
AI uses course context
AI writes realistic choices
Decisions map to goals
Revises with AI
Reuses it across formats
Best
Adaptive
Every learner gets meaningful practice.
Defines the desired behavior
AI creates varied situations
Paths adapt to the learner
Feedback responds in real time
Practice improves over time
Highlight where the design helps. Leave the unsupported journey visible.
01 · The artifact
Experience frame

Calibrate the artifact

Lena, the Learning Designer
1. Frame
Define the goal
2. Write
Create the story
3. Branch
Map choices
4. Test
Experience and refine
5. Release
Reach learners
Today
Manual
Scenarios are valuable, but too hard to make.
Faces a blank page
Writes every choice
Connects paths manually
Reads through and hopes
Ships unsure or gives up
Good
Generated
I can get a usable first draft.
Describes the need
AI drafts the scenario
AI creates believable practice tied to the learning goal
AI suggests branches
Previews the learner flow
Publishes it in a course
Learners practice, receive feedback, and try again
Better
Grounded
The scenario reflects my course and learning goals.
AI uses course context
AI writes realistic choices
Decisions map to goals
Revises with AI
Reuses it across formats
Best
Adaptive
Every learner gets meaningful practice.
Defines the desired behavior
AI creates varied situations
Paths adapt to the learner
Feedback responds in real time
Practice improves over time
Practice adapts as the learner’s judgment improves
The frame helps us judge whether a polished artifact creates the experience we intended.
01 · The artifact
EXPERIENCE FRAME

Core Problem: Scenarios work. Creating one from scratch often takes too long to justify.

Lena, the Learning Designer
1. Frame
Define the goal
2. Write
Create the story
3. Branch
Map choices
4. Test
Experience and refine
5. Release
Reach learners
Today
Scenarios are valuable, but too long to make.
Brings outside work to blank page
Writes every Q&A choice
Connects paths manually
Reads through and hopes
Publishes it in a course
Good
I can get a usable first draft.
Describes the need
AI drafts an effective scenario
AI suggests branches
Previews the learner flow
Learner's practice, receive feedback & try again
Better
The scenario reflects my course and learning goals without reasking.
AI uses course context
AI writes realistic choices
Decisions map to goals
Revises with AI
Reuses it across formats
Best
Every learner gets meaningful practice.
Defines the desired behavior
AI creates varied situations
Paths adapt to the learner
Feedback responds in real time
Practice adapts as learner's judgement improves
01 · The artifact
ON YOUR NEXT REP

What decision is this work ready to support?

If you're close to the work

Choose one AI-generated artifact you are about to share.

  • Whose journey is this a part of, and what problem are
    they trying to solve?
  • What happens before and after the moment it depicts?
  • What could the next release change for that person?
  • What larger change are we working toward that this release cannot (or doesn't need to) deliver yet?

If you review or shape the work

Choose one AI-generated artifact someone has brought you.

  • What journey problem are we being asked to respond to?
  • Does this show enough of the journey to judge the proposed change?
  • Is the ambition for this release clear, and does the artifact support it?
  • What would we need to learn before committing to the next
    level of ambition?
01 · The artifact
Try this in your LLM of choice

Calibrate an artifact before it leaves your hands

You are helping me calibrate a design artifact before I share it. I’ll describe what I made, who will see it, and what I hope it accomplishes. Ask me one question at a time, and do not move on when my answer is vague. Start by helping me place the artifact inside the wider experience: Who is the person carrying the responsibility, what do they ultimately need to accomplish, and which step of their enduring journey does this artifact address? What becomes possible for them in this version, what must already be true before they reach it, and what must happen afterward for them to complete the journey? Where does the design actively help, and where are they still left to carry the work alone? Then help me clarify the purpose of the artifact: What specific decision should it move, who owns that decision, and what will change after the decision is made? Do not accept “get feedback,” “create alignment,” or “see what people think.” Push me to name the choice, the decision-maker, and the evidence they need. Ask which parts of the artifact are real, which are simulated, which are assumptions, and which remain unresolved or intentionally out of scope. Then judge whether the artifact’s fidelity creates the right level of confidence for that decision. If its polish implies more certainty or journey coverage than we have earned, tell me what to remove, simplify, or label. If it lacks enough substance to support the decision, tell me what must become real, evidenced, or testable. Finish by stating what this artifact demonstrates, what it only suggests, what part of the journey it supports, and what it does not yet prove.

02
Altitude 02 · One body of knowledge

The claim

What do we actually know, and who will say so?

02 · The claim
Our Organizational Claim

The apparent answer: "We expanded our AI capabilities, so we're now an AI-first company."

Create [Format] with AI

1. Course

2. Scenario

3. Interactive Video

4. Training Deck

5. Guide

02 · The claim

01 · Era one

Entrance

Released our first AI Assistant in September 2024.

02 · Era two

Peppering

Expanded AI into more parts of the product to learn what gained traction.

03 · Era three

Converge

Established more consistent design patterns and began cutting what went unused.

My speculation for 2027

The year we earn the right to call ourselves
an AI-first company

I gave myself a goal: make that claim citable by finding the evidence that could prove me right or wrong through a connected Create + Edit with AI experience.

02 · The claim
THE QUESTION I ASKED

Do our actions support the claim we’re making, or tell a different story?

02 · The claim
THE CLAIM

Returning to our roots: "Lifecycle of a Course"

Lifecycle of a Course journey map
02 · The claim
THE CLAIM

I mapped all 134 AI releases & canceled ideas over the past 3 years against the journey.

02 · The claim
THE CLAIM

What it was missing: An experience frame can tell the story.

Experience frame: Lena, the L&D creator
02 · The claim

01 · ERA ONE 2024

Entrance

Released our first AI Assistant in September 2024.

02 · ERA TWO 2025

Peppering Expand

Expanded AI into more parts of the product to learn what gained traction.

03 · ERA THREE 2026

Converge Embed

Established more consistent design patterns and began cutting what went unused.

My speculation for 2027

The year we earn the right to call ourselves
an AI-first company
 The year AI stops helping with pieces and starts carrying the journey

We earn the right to call ourselves AI-first when Lena’s intent, sources, decisions, and approved work stay connected, from the first prompt through the live course.

02 · The claim
THE SKILLS AT THIS ALTITUDE (1/2)

Sensemaking

Finding the pattern in scattered evidence and explaining why it matters.

WHY IT STAYS STABLE

AI can organize and summarize evidence. You still have to decide what matters, what’s missing, and what the pattern changes.

YOU KNOW THIS SKILL IS WEAKENING WHEN…

AI generated themes become your findings. You can say what appeared most often, but not why it matters or what to do about it.

02 · The claim
How AI intensified it
32

studies

4

made a claim

A summary is not a claim. Fluency is very good at summaries.

02 · The claim
The skills at this altitude (2/2)

Taking a position

Turning evidence into a claim that can guide the work, with a plan to measure it.

WHY IT STAYS STABLE

AI can generate many plausible interpretations. You still have to choose one, accept its tradeoffs, and decide how to test it.

YOU KNOW THIS SKILL IS WEAKENING WHEN…

Your work ends with a summary or a list of options. No claim is made, no tradeoff is named, and nothing can be tested.

02 · The claim
ON YOUR NEXT REP

Does the work support the story you are telling?

If you're close to the work

Choose one user need, workflow, or idea you touched.

What kept resurfacing?

Where did effort accumulate?

Where was the user still left alone?

What do those choices suggest we optimized for?

If you shape the work

Choose one strategic claim or roadmap theme.

Which investments reinforced the claim?

Which decisions contradicted it?

What repeatedly remained unsupported?

What must change to make the claim true?

02 · The claim
Try this in your LLM of choice

Turn an AI summary into graded claims

I am pasting one or more AI-generated research summaries. First, group the material into distinct insight clusters without smoothing over contradictions or gaps. Then interview me one question at a time to uncover what I believe each cluster means, what a reasonable colleague might dispute, and what it could change about my or my team’s next actions. Turn my answers into numbered claims, not a tidier summary. State each claim as one sentence that could be false. Under each claim, sort the supporting material into signal, interpretation, tension, or unknown, and identify the specific evidence you used. Grade both how strongly we should believe the claim (strong, moderate, or thin) and how costly it would be to ignore (high, medium, or low), explaining when those grades differ. Name the role best positioned to own the next action, give the claim a shelf life, and identify the event or new evidence that would expire it. Flag anything presented as a finding that is only an observation nobody has interpreted or committed to. If a reasonable colleague could not disagree with a statement, it is not a claim yet; tell me what we would need to learn, decide, or risk before it becomes one.

03
Altitude 03 · One group

The room

Where does this have to land to count?

03 · The room
One skill, three rooms

The method changed shape so the thinking could survive.

IBM
WHOOP
Articulate
The problem

Coordinate investments around the employee journey

The constraint

Enterprise complexity required shared structure

The adaptation

Experience Backlog Matrix

Hills, User Stories, Agile, Enterprise Design Thinking

03 · The room
One skill, three rooms

The method changed shape so the thinking could survive.

IBM
WHOOP
Articulate
The problem

Coordinate investments around the employee journey

Connect product decisions to the member’s whole experience

The constraint

Enterprise complexity required shared structure

“Agile” language ended the conversation

The adaptation

Experience Backlog Matrix

Hills, User Stories, Agile, Enterprise Design Thinking

Taught UX fundamentals, removed the jargon, added Today

03 · The room
One skill, three rooms

The method changed shape so the thinking could survive.

IBM
WHOOP
Articulate
The problem

Coordinate investments around the employee journey

Connect product decisions to the member’s whole experience

Connect fragmented work to the creator’s whole journey

The constraint

Enterprise complexity required shared structure

“Agile” language ended the conversation

Teams shared problems, but felt workshops took too much time

The adaptation

Experience Backlog Matrix

Hills, User Stories, Agile, Enterprise Design Thinking

Journey Matrix 

Taught UX fundamentals, removed the jargon, added Today

Experience Frame

Used familiar framing language to expose progress and gaps

03 · The room
THE THROUGHLINE

Drop the framework, and you arrive at how we're actually working now.

I learned to protect the reasoning instead of protecting the ritual.

03 · The room
The skill at this altitude

Adapting the work

Changing how you communicate the thinking so each audience can act on it, without losing what matters.

WHY IT STAYS STABLE

Different groups need different language, context, and detail. You decide what to translate and what the work cannot afford to lose.

YOU KNOW THIS SKILL IS WEAKENING WHEN…

You bring the same language and artifact into every room. People understand the presentation but leave unsure what to decide or do.

03 · The room
ON YOUR NEXT REP

Adapt the work from where you sit.

If you're close to the work

Choose one handoff you participate in. 

What customer outcome must survive?

What decision has already been made?

What context and evidence does the next person need?

What decision comes next?

If you shape the work

Choose one journey that crosses teams.

Who protects the shared outcome?

Where does decision ownership change?

Who owns the next decision?

What would reopen the work?

03 · The room
Try this in your LLM of choice

Hand off the work without losing the reasoning

You are helping me prepare a cross-team handoff without losing the reasoning behind the work. I will describe the journey, decision, or work moving between teams and may paste notes, artifacts, or stakeholder feedback. Interview me one question at a time to identify the shared customer outcome, what has already been decided, who owns that decision, the evidence behind it, and the context the next team needs to act without reconstructing the work. Then clarify what decision comes next, who owns it, and what new evidence or event should reopen what we already decided. Separate decisions from preferences, hypotheses, constraints, and unresolved questions. If feedback is included, route each point to the decision it can actually affect; do not let a preference quietly overturn a decision or treat the loudest person as the owner. Flag missing ownership, contradictions, and context likely to disappear. Preserve meaningful disagreement rather than manufacturing alignment. Finish with a six-line journey record: Customer outcome; Decision and owner; Context to carry; Evidence; Next decision and owner; Reopen when.

Recap

The strongest underlying pattern is then:

Altitude
Progress already made
Judgment that carries it forward
Artifact
We made the idea visible
Calibrate what it can teach us
Claim
We organized the evidence
Claim what it supports
Room
We surfaced perspectives
Route them toward a decision

“You’ve got to start with the customer experience and work backwards to the technology. You can’t start with the technology and try to figure out where you’re gonna try and sell it.”

— Steve Jobs

Thank you.

Website bethdoes.design
Beth Chappell

Beth Chappell

Senior Manager of Product Design

A
For reference

Appendix

How I work today.

My current stack Daily drivers

Our current design tool stack will be out of date by next quarter.

Thinking, writing & running the work

ClaudeChatGPTNotionSlackLoomArticulate 360 suiteGoogle Suite

Designing & prototyping

FigmaClaude DesignClaude CodeGitHubHypermaticFont AwesomeMobbin

Brand & creative production

Adobe Creative CloudRiveWebflowDescript

Generative & AI media

MidjourneyFlora FaunaTopazFalRoboflowRunway.ai

Research & analytics

RallyTremendousMazeTypeformHeyMarvinClaude MCP connectorsMixpanelLookerMetabase

In-product language

Ditto
The blueprint

My current AI blueprint.

Claude OpenAI
01 · Context
Instructions, JTBD project folders, and agent roles.
Scheduled
Governance
02 · Team briefings
Scheduled around the ceremonies we already run
03 · Impact reviews
Reflection on business impact and career goals
04 · Task skills
Skills and GPTs for specific moments of work
05 · Production systems
Design system orchestration and project templates
A compounding conversation Scroll to read

Help me strengthen this prompt for Cowork before you do anything with it: "use the HeyMarvin connector to search across our entire body of research to extract adjectives and words that course creators and instructional designers use when describing the most effective or impactful training. Create a word map with what you hear like engaging, attention-keeping, immersive, fun, inspiring, relatable. Are they associating those words with particular methods like scenarios, role play, video, quizzes, flash cards, etc. or are they stand alone. My goal is create a frame for what successful outcomes look like based on evidence of how our target audience describes what their success looks like for THEIR audience."

Claude

Pinpointing scope, bias, and attribution gaps in the prompt.›

Three things in the current prompt will bend the output toward agreement rather than evidence, and one of them is the thing you'd most want to defend later.

The seed list is the biggest risk. "Create a word map with what you hear like engaging, attention-keeping, immersive, fun, inspiring, relatable" tells the model what to find. It will find it. You'll get a word map that confirms your hypothesis and quietly drops the vocabulary you didn't anticipate, which is the part with actual value. Better to extract blind first, then score your list against the result as a second pass.

Speaker attribution will contaminate the count. Research files contain moderator speech, and your own insights and summaries are full of exactly these adjectives because your team wrote them. Unless you restrict to participant verbatims, you'll be measuring how Articulate talks about training, not how creators do.

"Successful outcomes" is doing two jobs. Creators describe what they want learners to feel ("I want it to be engaging") and separately how they knew it landed ("managers stopped asking for refreshers"). If you don't split those, you get an outcome frame built on aspiration, which won't survive contact with a P0 conversation. The second category is thinner in the data but far more useful.

Here's a rewritten version:

Use the HeyMarvin connector to build an evidence-based vocabulary of how course
creators and instructional designers describe effective training.

SCOPE
First, list the projects available and tell me which ones you're including and
excluding, with reasoning. Report total files searched and rough participant
count. If coverage is uneven across segments (ID vs. solo creator, compliance
vs. enablement vs. onboarding), say so before continuing.

PHASE 1 — BLIND EXTRACTION
Extract descriptive language ONLY from participant speech. Exclude moderator
questions, our own insight write-ups, and synthesis notes — if a term appears
only in analyst framing, don't count it. For each term capture:
- the verbatim phrase in context
- source file and participant identifier
- their role/segment if available

Rank by SPREAD, not raw frequency: how many distinct participants and how many
distinct studies used it. One enthusiastic participant saying "immersive" nine
times is one data point.

PHASE 2 — CHECK MY HYPOTHESIS
I expected to see: engaging, attention-keeping, immersive, fun, inspiring,
relatable. Report on each — present with what spread, absent, or present but
used differently than I'd assume. Then tell me what's in Phase 1 that I did
NOT anticipate, and flag any term where our internal vocabulary and
participant vocabulary diverge.

PHASE 3 — METHOD ASSOCIATION
Test whether terms attach to methods (scenarios, branching, role play, video,
quizzes, flashcards, simulation, etc.) or float free. Count an association only
when the participant links them in the same utterance or answer. Report:
- term → method pairs, with participant/study spread and a verbatim each
- terms that appear consistently unattached
- NEGATIVE associations ("quizzes don't actually teach anything") — these are
  as load-bearing as positive ones and easy to miss

PHASE 4 — ASPIRATION VS. EVIDENCE
Split every term into two buckets:
(a) desired learner experience — what they want learners to feel
(b) observed proof — how they knew it worked (behavior change, fewer support
    tickets, stakeholder reaction, repeat requests, completion, retention)
Bucket (b) will be smaller. Show it anyway, and note where a term in (a) has
no corresponding proof language at all.

OUTPUT
A structured table I can reuse, plus a short narrative read. Every claim traced
to a source file. Mark anything supported by fewer than three participants as
thin rather than smoothing it into the pattern. Distinguish clearly between
what you retrieved and what you're inferring.

Two decisions to make before you run it. First, whether to cut by segment in Phase 1 or only in Phase 3. Cutting early surfaces real vocabulary differences between IDs and solo creators, but thins each cell. Second, whether to lean on HeyMarvin's ask for synthesis or push it toward search plus get_file_content for retrieval. ask is faster but produces its own prose, which reintroduces the analyst-language problem you're trying to eliminate. For something you'll cite in an outcomes frame, retrieval-first is worth the extra passes.